Libraries gluX
Created:
2002-07-17
Updated:
2008-10-10

GluX is a cross-platform easy-to-use OpenGL extension loader. It offers a very simple mechanism for loading and using OpenGL extensions. It allows your code to compile under Windows and Linux even if your video card doesn't support the OpenGL extensions used by your program: at run time, gluX will detect if required extensions are present or not.

Libraries GPUmesh
Created:
2004-05-03
Updated:
2004-05-03

The purpose of GPUmesh is to provide developers with a simple mechanism to send geometry to the GPU. The user chooses which type of mesh storage is desired (display list, vertex buffer, indexed vertex buffer, ...) and GPUmesh automatically performs the required conversions. The chosen mechanism can be changed very easily by changing only one typedef. This makes performance test with various storage solutions very easy. GPUmesh offers the same mesh specification mechanism under Direct3D and OpenGL, thus simplifying the task of writing mesh loaders.